Mecha Armaments
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Mecha Armaments
Perhaps you could add something to the shop for extra mecha weapons, like more beam sabers or the Megabazookalauncher.
'Course you'll want to enforce a common-sense limit on the sorts of things people can add, but it could be cool.
'Course you'll want to enforce a common-sense limit on the sorts of things people can add, but it could be cool.
Phillip Strontheim- Posts : 41
Join date : 2011-05-31
Re: Mecha Armaments
That is one of the additions I plan on making in the next couple of weeks once I figure it out.
Basically, the purchasable armaments will be simple sabers, rifles, shields, etc that will require you to switch out a current armament to use it.
I also have a couple of other additions in my mind that you all should be looking out for. Here's a small preview:
- Prison block (for bases and colonies)
- Purchasable armaments
- New Battle type
- New Stat Point
Basically, the purchasable armaments will be simple sabers, rifles, shields, etc that will require you to switch out a current armament to use it.
I also have a couple of other additions in my mind that you all should be looking out for. Here's a small preview:
- Prison block (for bases and colonies)
- Purchasable armaments
- New Battle type
- New Stat Point
Re: Mecha Armaments
HippoAdmin wrote:Basically, the purchasable armaments will be simple sabers, rifles, shields, etc that will require you to switch out a current armament to use it.
Well dang, I wanted to go all Beginning Gundam on people.
Though I guess if three of its beam sabers count as an equivalent to one normal saber it could happen.
Phillip Strontheim- Posts : 41
Join date : 2011-05-31
Re: Mecha Armaments
Nice, I'm very curious to see what the new battle type will be.
New stat sounds very exciting as well.
New stat sounds very exciting as well.
Drace-Neue Ziel- Posts : 55
Join date : 2011-05-28
Re: Mecha Armaments
Need something that won't detract from the Epyon's main focus.
LeslieGee- Posts : 111
Join date : 2011-05-29
Age : 35
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