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Mecha Armaments

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Mecha Armaments

Post  Phillip Strontheim on Tue 07 Jun 2011, 1:28 pm

Perhaps you could add something to the shop for extra mecha weapons, like more beam sabers or the Megabazookalauncher.

'Course you'll want to enforce a common-sense limit on the sorts of things people can add, but it could be cool.
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Re: Mecha Armaments

Post  HippoAdmin on Tue 07 Jun 2011, 2:21 pm

That is one of the additions I plan on making in the next couple of weeks once I figure it out.

Basically, the purchasable armaments will be simple sabers, rifles, shields, etc that will require you to switch out a current armament to use it.

I also have a couple of other additions in my mind that you all should be looking out for. Here's a small preview:

- Prison block (for bases and colonies)
- Purchasable armaments
- New Battle type
- New Stat Point





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Re: Mecha Armaments

Post  Phillip Strontheim on Tue 07 Jun 2011, 2:31 pm

HippoAdmin wrote:Basically, the purchasable armaments will be simple sabers, rifles, shields, etc that will require you to switch out a current armament to use it.

Well dang, I wanted to go all Beginning Gundam on people.

Though I guess if three of its beam sabers count as an equivalent to one normal saber it could happen.
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Re: Mecha Armaments

Post  Drace-Neue Ziel on Tue 07 Jun 2011, 2:40 pm

Nice, I'm very curious to see what the new battle type will be.

New stat sounds very exciting as well.
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Re: Mecha Armaments

Post  Viktor Tarasov on Tue 07 Jun 2011, 2:49 pm

While it's nice to have more swords and such, a real pilot doesn't rely on fancy weapons to get the job done. Smile Hehe.

But really, these upcoming changes sound pretty nice.
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Re: Mecha Armaments

Post  Drace-Neue Ziel on Tue 07 Jun 2011, 2:52 pm

lol, GOOOOOOOAAAAAALL!
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Re: Mecha Armaments

Post  LeslieGee on Wed 08 Jun 2011, 12:53 am

Need something that won't detract from the Epyon's main focus. Crying or Very sad
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