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Purchasble Abilities

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Purchasble Abilities

Post  HippoAdmin on Wed 13 Jul 2011, 12:51 pm

Here you can find all the current purchasable abilities. You can purchase any ability at any time but in order to equip it and use it you must meet the EXP and AP requirements. You MUST have the weapon type of the ability in order to use it.

Beam Rifle Abilities

Sure Shot
For one shot only the accuracy of your beam rifle significantly increases, providing an almost always direct hit to your target.
AP Cost: 3
EXP Req.: 20
Price: 3,000 credits

Triple Shot
Fire three interrupted shots at your target, all hitting the same area of impact.
AP Cost: 7
EXP Req.: 45
Price: 5,000 credits

Charged Shot
Unleash a charged beam shot from your rifle at high velocity.
AP Cost: 11
EXP Req.: 65
Price: 7,500 credits

Beam Saber Abilities

Cross Slash
Perform an uninterrupted swift vertical slash, followed by a horizontal slash.
AP Cost: 4
EXP Req.: 25
Price: 3,500 credits

Breakthrough
Allows you to gain the upper hand while your saber is currently clashing with your opponents saber.
AP Cost: 6
Exp: Req.: 40
Price: 4,500 credits

Buzz Saw
Twirl your saber at a constant speed producing a highly dangerous buzz saw that can cut through your opponent's limbs and deflect beam rifle rounds.
AP Cost: 12
EXP Req.: 80
Price: 8,000 credits

Physical Sword/Blade Abilities

High Guard
Instantly parry your opponent's attack by either a saber or physical blade/sword.
AP Cost: 3
EXP Req.: 20
Price: 3,000 credits

Full Thrust
Drives your sword/blade completely through your opponent's suit, damaging it significantly.
AP Cost: 8
EXP Req.: 50
Price: 5,000 credits

Blinding Slash
Perform a spinning slash with your blade/sword that will cut off your opponent's head, disabling his/her cameras.
AP Cost: 13
EXP Req.: 85
Price: 8,000 credits

Physical Shield Abilities

Shield Bash
Bashes opponent with shield when they get close enough.
AP Cost: 3
EXP Req.: 20
Price: 2,500 credits

Shield Toss
Tosses your shield at your opponent, automatically staggering him/her and allowing you to make another move. This sacrifices your shield for the rest of the battle.
AP Cost: 4
EXP Req.: 40
Price: 3,500 credits

Phalanx
Grants your shield incredible armor that allows you defend your opponents next move no matter what it is.
AP Cost: 13
EXP Req.: 90
Price: 8,000 credits

Vulcan Gun/Cannon Abilities

Back Up
Firing your vulcans continuously while you perform your next move
AP Cost: 3
EXP Req.: 30
Price: 3,000 credits

Full Burst
Releases a highly pressurized burst of rounds from your vulcan gun/cannon to your opponent.
AP Cost: 6
EXP Req: 55
Price: 4,000 credits

Bazooka Abilities

Homing Round
Fire a locked on bazooka round at your opponent.
AP Cost: 4
EXP Req.: 35
Price: 3,000 credits

Bash and Shoot
Bashes your opponent with your bazooka when he gets close and then fires a point blank bazooka round damaging you and your opponent.
AP Cost: 6
EXP Req.: 50
Price: 4,500 credits

Artillery
Overwhelm your opponent by unloading all your bazooka rounds. This staggers your opponent significantly and may even cause a large amount of damage however, you sacrifice your bazooka for the rest of the battle and your accuracy would have to come in to account on how many times you'll hit the opponent.
AP Cost: 11
EXP Req.: 75
Price: 7,500 credits

Heat Rod Abilities

Bind
Wraps your heat rod around your opponent for a short while, damaging it in the process.
AP Cost: 3
EXP Req.: 35
Price: 3,000 credits

Dismember
Turns up the heat of your rod to max and with one swing, you'll dismember a limb of your opponents suit.
AP Cost: 6
EXP Req.: 60
Price: 5,000 credits

Steal
Your rod latches on to your opponent's weapon and swipes it from their hands, returning it to your own hands. This will only work with beam rifles, beam sabers, or machine guns.
AP Cost: 10
EXP Req.: 90
Price: 8,000 credits

Missile Abilities

Homing Group
Launches a group of locked on missiles to your opponent.
AP Cost: 5
EXP Req.: 40
Price: 4,500 credits

Surround
Launches a flurry of missiles that surround your opponent first and then strike.
AP Cost: 8
EXP Req.: 70
Price: 6,500 credits

Berserk
Launches every missile aimlessly at once, turning the battlefield into chaos allowing you to either make another move while your opponent is dodging or watch to see how many times he could get hit.
AP Cost: 13
EXP Req.: 90
Price: 8,000 credits

Funnels/Fangs Abilities

Line Up
Your funnels/fangs line up vertically and fire all at once at your opponent.
AP Cost: 5
EXP Req.: 45
Price: 4,000 credits

Distract
Turns your opponent's attention completely away from you, allowing you land another move untouched.
AP Cost: 9
EXP Req.: 70
Price: 7,000 credits

Hand to Hand Abilities

Thruster Punch
Uses your thrusters to force a punch to your opponent causing light damage.
AP Cost: 3
EXP Req.: 20
Price: 2,500 credits

Booster Cut
Lanuches yourself upwards, landing a powerful uppercut on your opponent, knocking him over.
AP Cost: 6
EXP Req.: 45
Price: 4,000 credits

Combo
Delivers a three move combo with a punch from each hand followed by a strike from your suit's knee.
AP Cost: 9
EXP Req.: 70
Price: 6,500 credits

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